Greetings to Build 1.04
Patch Notes:
- all weapons have been categorized into 8 quality levels, and weapon balance has been adjusted;
- all two-handed weapons are now placed on the player's back, with updated animations for equipping and unequipping them;
- game settings (except for keybindings) have been reintroduced to the pause menu;
- the "Game" submenu now includes options for language, mouse sensitivity (note: only affects in-game camera movement, not menu navigation), and difficulty settings;
- enemy health bar display logic has been revamped for simplicity and error reduction;
- fixed several bugs in various dialogues that caused NPCs to freeze;
- resolved a bug where stamina would stop regenerating after using food;
- the skull-marked platform at the Arena exit has been adjusted for easier access;
- fixed a softlock issue where players could exit to the Arena and re-enter;
- addressed a bug with the safe zone; added two additional checks for toggling the safe zone on or off;
- dialogue options can now be selected using keys 1-9. If a higher number is pressed than there are options, the last available option will be selected. NPC dialogue can also be skipped using the spacebar, in addition to clicking;
- all interaction icons have been redesigned and replaced;
- item tooltips are now scaled appropriately to fit their text;
- a filter for item types has been added to the player inventory;
- lockpicking now avoids the visual discomfort of a spinning camera, replaced with a close-up view of the lock that returns to normal after picking;
- the Esc key now works in the main menu, closing menus and submenus or navigating back;
- currency has been divided into two types: gold and silver (Exars and Frels);
- changes have been made to all money-related widgets, to all money in the world, to all quest rewards, and the in-game economy balance has been rewritten;
- HUD changes: it now fully disappears if the player has full HP and Stamina and does not have a weapon equipped. Additionally, the HUD's appearance has been updated for greater contrast during gameplay.
Patch Notes:
- all weapons have been categorized into 8 quality levels, and weapon balance has been adjusted;
- all two-handed weapons are now placed on the player's back, with updated animations for equipping and unequipping them;
- game settings (except for keybindings) have been reintroduced to the pause menu;
- the "Game" submenu now includes options for language, mouse sensitivity (note: only affects in-game camera movement, not menu navigation), and difficulty settings;
- enemy health bar display logic has been revamped for simplicity and error reduction;
- fixed several bugs in various dialogues that caused NPCs to freeze;
- resolved a bug where stamina would stop regenerating after using food;
- the skull-marked platform at the Arena exit has been adjusted for easier access;
- fixed a softlock issue where players could exit to the Arena and re-enter;
- addressed a bug with the safe zone; added two additional checks for toggling the safe zone on or off;
- dialogue options can now be selected using keys 1-9. If a higher number is pressed than there are options, the last available option will be selected. NPC dialogue can also be skipped using the spacebar, in addition to clicking;
- all interaction icons have been redesigned and replaced;
- item tooltips are now scaled appropriately to fit their text;
- a filter for item types has been added to the player inventory;
- lockpicking now avoids the visual discomfort of a spinning camera, replaced with a close-up view of the lock that returns to normal after picking;
- the Esc key now works in the main menu, closing menus and submenus or navigating back;
- currency has been divided into two types: gold and silver (Exars and Frels);
- changes have been made to all money-related widgets, to all money in the world, to all quest rewards, and the in-game economy balance has been rewritten;
- HUD changes: it now fully disappears if the player has full HP and Stamina and does not have a weapon equipped. Additionally, the HUD's appearance has been updated for greater contrast during gameplay.